Game Info
FTC Power Play 2022-2023
Game Manuals
Terms to know
Substation : Taped off locations on the Playing Field where the Human Player places Cones or Beacons. There are two (2) Substations, one (1) red and one (1) blue.
Terminals : Taped off Scoring Areas on the Playing Field. There are four (4) Alliance Specific Terminals, two (2) red and two (2) blue.
Junctions : There are twenty-five (25) Alliance Neutral Junctions. There are four types of Junctions:
a) Ground Junction: A 6 inch (152 mm) diameter disc with a 4.25 inch (108 mm) diameter x 0.47 inch (12.7 mm) recess. There are nine (9) Ground Junctions on the Playing Field.
b) Low Junction: A spring-mounted 1 inch (25.4 mm) diameter pole that is 13.5 inches (343 mm) tall. There are eight (8) Low Junctions on the Playing Field.
c) Medium Junction: A spring-mounted 1 inch (25.4 mm) diameter pole that is 23.5 inches (597 mm) tall. There are four (4) Medium Junctions on the Playing Field.
d) High Junction: A spring-mounted 1 inch (25.4 mm) diameter pole that is 33.5 inches (851 mm) tall. There are four (4) High Junctions on the Playing Field.
Note: The at rest vertical angle of the pole may vary from Match to Match and during gameplay.
Circuit : A continuous path of Connected Alliance Owned Junctions that links the two (2) matched Alliance Owned Terminals. See Appendix F for examples.
Game Modes
Autonomous (30 seconds)
Setup
Robot is parked on the side
Can pre-load 1 cone on robot
How to score
2 points for cone on ground junction
3 points for low junction
4 points for medium junction
5 points for tall junction
2 points for parking in substation or terminal
10 points for reading the randomized signal and parking
20 points for reading custom signal sleeve and parking
Teleop ( 2 minutes )
Setup
Human player can load cones into the playing field
How to Score
1 points per cone in matching color terminal
2 points for cone on ground junction
3 points for cone on low junction
4 points for cone on medium junction
5 points for cone on tall junction
End Game (30 seconds)
How to Score
Additional 3 points per junction owned
Cap with beacon earns 10 points & cannot be removed
20 points for completing a circuit across the field
2 points for being parked in your terminal at the end of the game
Penalties
How to score
10 points per minor penalty are added to the non-offending team
30 points per major penalty are added to the non-offending team
Example of penalties:
Minor Penalties:
De-scoring an opponent's scored cone
Controlling more than one cone
Controlling the opposing team's cones
May not control or possess an opposing team's beacon
Deliberately removing game elements from the playfield
Pinning, trapping, or blocking other robots
Knocking over the opposing team's stack of 5 cones results in 5 minor penalties (50 points!) (Knocking over your own cones is ok - no penalty)
Major Penalties:
De-scoring cones in an opponent's terminal
De-scoring opponent's scored beacon on a junction
Note: Plowing through any quantity of either Alliance’s Scoring Elements is allowed. Pushing an unsecured Cone off of a Junction is considered Plowing.