Game Info

Terms to know

Substation : Taped off locations on the Playing Field where the Human Player places Cones or Beacons. There are two (2) Substations, one (1) red and one (1) blue.

Terminals : Taped off Scoring Areas on the Playing Field. There are four (4) Alliance Specific Terminals, two (2) red and two (2) blue.

Junctions : There are twenty-five (25) Alliance Neutral Junctions. There are four types of Junctions:

a) Ground Junction: A 6 inch (152 mm) diameter disc with a 4.25 inch (108 mm) diameter x 0.47 inch (12.7 mm) recess. There are nine (9) Ground Junctions on the Playing Field.

b) Low Junction: A spring-mounted 1 inch (25.4 mm) diameter pole that is 13.5 inches (343 mm) tall. There are eight (8) Low Junctions on the Playing Field.

c) Medium Junction: A spring-mounted 1 inch (25.4 mm) diameter pole that is 23.5 inches (597 mm) tall. There are four (4) Medium Junctions on the Playing Field.

d) High Junction: A spring-mounted 1 inch (25.4 mm) diameter pole that is 33.5 inches (851 mm) tall. There are four (4) High Junctions on the Playing Field.

Note: The at rest vertical angle of the pole may vary from Match to Match and during gameplay.

Circuit : A continuous path of Connected Alliance Owned Junctions that links the two (2) matched Alliance Owned Terminals. See Appendix F for examples.

Game Modes

Autonomous (30 seconds)

Setup

  • Robot is parked on the side

  • Can pre-load 1 cone on robot

How to score

  • 2 points for cone on ground junction

  • 3 points for low junction

  • 4 points for medium junction

  • 5 points for tall junction

  • 2 points for parking in substation or terminal

  • 10 points for reading the randomized signal and parking

  • 20 points for reading custom signal sleeve and parking

Teleop ( 2 minutes )

Setup

  • Human player can load cones into the playing field

How to Score

  • 1 points per cone in matching color terminal

  • 2 points for cone on ground junction

  • 3 points for cone on low junction

  • 4 points for cone on medium junction

  • 5 points for cone on tall junction

End Game (30 seconds)

How to Score

  • Additional 3 points per junction owned

  • Cap with beacon earns 10 points & cannot be removed

  • 20 points for completing a circuit across the field

  • 2 points for being parked in your terminal at the end of the game

Penalties

How to score

  • 10 points per minor penalty are added to the non-offending team

  • 30 points per major penalty are added to the non-offending team

Example of penalties:

Minor Penalties:

  • De-scoring an opponent's scored cone

  • Controlling more than one cone

  • Controlling the opposing team's cones

  • May not control or possess an opposing team's beacon

  • Deliberately removing game elements from the playfield

  • Pinning, trapping, or blocking other robots

  • Knocking over the opposing team's stack of 5 cones results in 5 minor penalties (50 points!) (Knocking over your own cones is ok - no penalty)

Major Penalties:

  • De-scoring cones in an opponent's terminal

  • De-scoring opponent's scored beacon on a junction


Note: Plowing through any quantity of either Alliance’s Scoring Elements is allowed. Pushing an unsecured Cone off of a Junction is considered Plowing.

Reference Videos